Troops | Cost | Health | Rifle/Gun Skill | Morale | Gun | Type | Agility | Special | Special |
---|---|---|---|---|---|---|---|---|---|
French Resistance Soldier | 1 | 75/100 |
Uber Poor |
Uber Poor |
Springfield* | Meatshield | Average | Only burst fires with machine guns | Easily Pinned down |
Soldier | 3 | 100/100 | Average | Average | Springfield* | Infantry | Average | "Courage" can be multiple times on them | None |
Officer (required for command decisions and radio procedures) | 3 | 100/100 | Average | Average | Colt M1911 | Leader | Faster then Average | Begins at second lieutenant rank, randomly grants bonus TP. | Can randomly improve troop morale by 1 and randomly remove german flanking tallies by 1. |
Corpsman(or Medic) | 3 | 100/100 | N/A |
Average |
N/A | Special | Uber Fast | Heals All Adjacent Allied Infantry | Self-Healing |
Engineer (required for building structures) | 4 | 100/100 | Average | Average | M3 grease gun* | Infantry | Average | Can defuse enemy explosives | Can build defenses |
Flamethrower | 3 | 100/100 | Average | Average | Flamethrower | Special | Average | Fuel Tank May Explode From A Stray Bullet | Every German burned to death lowers enemy morale. Fire is contagious to infantry |
Signaller (required for radio procedures) | 3 | 100/100 | Average | Average | Springfield* | Infantry | Uber Slow | Needed to call support | Becomes bullet magnet when initiating calls |
Bazooka | 4 | 100/100 | Average | Average | Bazooka | Special | Average | Massive damage to armored units | Prioritizes armored units |
Crew Member | 3 | 100/100 | Average | Average | Colt M1911 | Infantry | Average | Can Occupy Platforms And Jeeps | None |
Spec Ops | 5 | 100/100 |
High |
High |
M3 Grease Gun* w/ Hand Grenade |
Special | Faster then Average | Makes decisions faster & better stats than normal soldier, but attracts gunfire. | Chance to throw multiple grenades at same time, greatly increases at 100 exp |
Scout | 6 | 100/100 | Average | Average | M1 Carbine* | Infantry | Uber Fast | Can Fire While Moving | Can target snipers and infiltrators |
Gunner | 4 | 100/100 | Average | Average |
M1919 Browning Machine Gun
|
Special | Slow | Uses bipod when staying immobile for 3 seconds, which adds accuracy. Pins enemies. | Increased accuracy in bunkers. Rapidly changes targets at high level |
Sniper | 6 | 100/100 | High | Average | Sniper Rifle | Special | Average | Invisible To Enemies except to snipers and after firing. At 100 exp is permanently invisible | Can spot enemy snipers |
Jeep w/ a driver and a HMG operator | 6 | 500/500 | Poor | N/A | N/A | Lightly Armored Vehicle | Fast | None | None |
Mortar | 8 | 100/100 | Average | Average | Mortar | Special | Average | Can fire without line of sight if a scout is present | Pins infantry, weak vs armor |
Tank | 20 | 1000/1000 | Uber Poor | N/A | N/A | Heavily Armored Vehicle | Average | Provides cover to allies | Main gun can easily destroy armored opponents and clusters of infantry |
Airborne Soldiers (4) | 12 | 100/100 | Average | Average |
Shotgun* or Springfield* or M1 Garand* or Tommy gun* or BAR* w/ or w/o grenades |
Infantry | Average | Requires a signaller. Free with Victoria cross award | Dropped by aircraft randomly on screen, they are stunned for 3 seconds, and they are injured/killed if they land in trees |
20mm Cannon w/ one operator | 20 | 300/300 | Poor | N/A | N/A | Platform | Immobile | Can engage enemy aircraft | Can engage ground forces |
M3 AT Gun w/ two crew operators | 15 | 500/500 | Poor | N/A | N/A | Artillery | Slow | Massive damage to armor. | None |
.50 Caliber Platform | 8 | 200/200 | Poor | N/A | N/A | Platform | Immobile | Needs a crew member to actually operate | None |
Mechanic | 3 | 100/100 | Average | Average | N/A | Infantry | Average | Repairs platforms, artillery, and vehicles | None |
* = Means Gun Can Be Upgraded Special units Cant change guns Infantry are vulnerable to melee, flamethrowers, bullets, armor piercing rounds and explosives. Platforms are only vulnerable to armor piercing rounds and explosives, however their operators are exposed. Artillery are only vulnerable to armor piercing rounds and explsoives, however their operators are exposed. Lightly armored vehicles are only vulnerable to armor piercing rounds and explosives, however their operators are exposed. Heavily armored vehicles are only vulnerable to armor piercing rounds and explosives.