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Troops Cost Health Rifle/Gun Skill Morale Gun Type Agility Special Special
French Resistance Soldier 1 75/100

Uber Poor

Uber Poor

Springfield* Meatshield Average Only burst fires with machine guns Easily Pinned down
Soldier 3 100/100 Average Average Springfield* Infantry Average "Courage" can be multiple times on them None
Officer (required for command decisions and radio procedures) 3 100/100 Average Average Colt M1911 Leader Faster then Average Begins at second lieutenant rank, randomly grants bonus TP. Can randomly improve troop morale by 1 and randomly remove german flanking tallies by 1.
Corpsman(or Medic) 3 100/100 N/A

Average

N/A Special Uber Fast Heals All Adjacent Allied Infantry Self-Healing
Engineer (required for building structures) 4 100/100 Average Average M3 grease gun* Infantry Average Can defuse enemy explosives Can build defenses
Flamethrower 3 100/100 Average Average Flamethrower Special Average Fuel Tank May Explode From A Stray Bullet Every German burned to death lowers enemy morale. Fire is contagious to infantry
Signaller (required for radio procedures) 3 100/100 Average Average Springfield* Infantry Uber Slow Needed to call support Becomes bullet magnet when initiating calls
Bazooka 4 100/100 Average Average Bazooka Special Average Massive damage to armored units Prioritizes armored units
Crew Member 3 100/100 Average Average Colt M1911 Infantry Average Can Occupy Platforms And Jeeps None
Spec Ops 5 100/100

High

High

M3 Grease Gun* w/ Hand Grenade

Special Faster then Average Makes decisions faster & better stats than normal soldier, but attracts gunfire. Chance to throw multiple grenades at same time, greatly increases at 100 exp
Scout 6 100/100 Average Average M1 Carbine* Infantry Uber Fast Can Fire While Moving Can target snipers and infiltrators
Gunner 4 100/100 Average Average

M1919 Browning Machine Gun


.30 cal

Special Slow Uses bipod when staying immobile for 3 seconds, which adds accuracy. Pins enemies. Increased accuracy in bunkers. Rapidly changes targets at high level
Sniper 6 100/100 High Average Sniper Rifle Special Average Invisible To Enemies except to snipers and after firing. At 100 exp is permanently invisible Can spot enemy snipers
Jeep w/ a driver and a HMG operator 6 500/500 Poor N/A N/A Lightly Armored Vehicle Fast None None
Mortar 8 100/100 Average Average Mortar Special Average Can fire without line of sight if a scout is present Pins infantry, weak vs armor
Tank 20 1000/1000 Uber Poor N/A N/A Heavily Armored Vehicle Average Provides cover to allies Main gun can easily destroy armored opponents and clusters of infantry
Airborne Soldiers (4) 12 100/100 Average Average

Shotgun* or

Springfield* or M1 Garand* or Tommy gun* or BAR* w/ or w/o grenades

Infantry Average Requires a signaller. Free with Victoria cross award Dropped by aircraft randomly on screen, they are stunned for 3 seconds, and they are injured/killed if they land in trees
20mm Cannon w/ one operator 20 300/300 Poor N/A N/A Platform Immobile Can engage enemy aircraft Can engage ground forces
M3 AT Gun w/ two crew operators 15 500/500 Poor N/A N/A Artillery Slow Massive damage to armor. None
.50 Caliber Platform 8 200/200 Poor N/A N/A Platform Immobile Needs a crew member to actually operate None
Mechanic 3 100/100 Average Average N/A Infantry Average Repairs platforms, artillery, and vehicles None
* = Means Gun Can Be Upgraded
Special units Cant change guns
Infantry are vulnerable to melee, flamethrowers, bullets, armor piercing rounds and explosives.
Platforms are only vulnerable to armor piercing rounds and explosives, however their operators are exposed.
Artillery are only vulnerable to armor piercing rounds and explsoives, however their operators are exposed.
Lightly armored vehicles are only vulnerable to armor piercing rounds and explosives, however their operators are exposed.
Heavily armored vehicles are only vulnerable to armor piercing rounds and explosives.
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